Before the War of Crimson Ash both the elves and the eladrin had unified culture and language. Following the War, a splinter group of Eladrin from Tiir’Ath, calling themselves Eld’rahiin, a word for their people from an extinct elven dialect, have turned on their elven brothers. What followed was a civil war of genocide. During the First Purge all the elves that did not flee Tiir’Ath were murdered. Following the First Purge was the Second Purge, an attempt to extend the genocide past the Tiir’Ath borders, and extend it to all non eladrin. This purge ended quickly, as the Tiir’Ath armies were forced to fight against neighboring forces that were ready for war.
Elves and eladrin both value highly the beauty of nature, many believing themselves to be the pinnacle of that beauty. They take great pride in their craft, whatever it might be, and feyborn goods are sough after across the world.
On average eladrin are slightly shorter than humans. They are slim, and look athletic rather than muscle bound. They have fair complexion and straight, fine hair that is most often white, silver or pale gold. They have no facial or body hair. Their ears are long and pointed, and their eyes are pearly and opalescent orbs of vibrant blue, violet, purple and green, lacking pupils. When eladrin reach puberty the race’s link to arcane energies manifests in two ways, they can manifest wizard cantrips, and faintly glowing golden pattern appear on their skin. These elaborate patterns, often mistaken for tattoos, most commonly appear on the face, hands and forearms, and lower legs and feet. Occasionally they cover more of the body.
Attribute Bonuses: Dex, Int, Cha
Speed: 6 squares.
Background Skills: Knowledge (mystic, history), Occult
Eladrin Education: One skill of your choice becomes a background skill for you.
Arcane Blood: You know one of the following Wizard cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation. This cantrip is usable once per encounter.
Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step: You have the Fey Step racial power:
Move action; personal; teleportation
Effect: Teleport up to 5 squares.
Slightly taller than the eladrin, but still slim and athletic. Their skin tones tend to be darker, ranging from dark tan, to olive, to coppery red. Like the eladrin, they have long and pointy ears and straight hair, though their is thicker and colors range from reddish brown to deep gold. They do not have facial or body hair, though occasionally can grow sideburns. Their eyes are vibrant blue, violet or green.
Attribute Bonuses: Dex, Int, Wis
Speed: 7 squares.
Background Skills: Knowledge (nature), Perception, Survival
Danger Sense: You get ↑ to Initiative checks.
Perfect Balance: When you make a check to avoid falling prone you may roll an additional d20 for the check and use either result.
Wild Step: You ignore difficult terrain while shifting.
Elven Accuracy: You have the Elven Accuracy racial power:
Free action; personal
Trigger: You make an attack and dislike the result.
Effect: Reroll the attack and use the new result.